#particles clear
s&box: Auto-destroying effect GameObjects with TemporaryEffect — waits for particles and sounds to finish
s&box: Spawning particle effects at runtime — prefab clone vs programmatic ParticleEffect
s&box: Auto-destroying effect GameObjects with TemporaryEffect — waits for particles and sounds to finish
s&box: Spawning particle effects at runtime — prefab clone vs programmatic ParticleEffect