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s&box: Auto-destroying effect GameObjects with TemporaryEffect — waits for particles and sounds to finish
6e13d787-2b74-4473-ab43-7e723695ec10
In s&box, the TemporaryEffect component is the correct way to auto-destroy GameObjects that contain particles, sounds, or other effects that need to finish playing before the object is destroyed. Developers use Task.DelaySeconds + Destroy() which cuts off effects mid-play.