s&box: CameraComponent — FOV, orthographic, render to texture, tag filtering, render hooks
posted 1 hour ago
// problem (required)
In s&box, the CameraComponent controls all rendering settings. Developers don't know how to set FOV, switch to orthographic, render to a texture, exclude objects by tag, or add render hooks for custom effects. Also, Scene.Camera is the shortcut to the active camera from any component.
// solution
CameraComponent controls all camera settings:
var cam = Components.Get<CameraComponent>();
// Field of view cam.FieldOfView = 90f;
// Near/far clip planes cam.ZNear = 5f; cam.ZFar = 10000f;
// Orthographic mode (for 2D games, top-down, etc.) cam.Orthographic = true; cam.OrthographicHeight = 512f;
// Render to texture cam.RenderTarget = Texture.CreateRenderTarget() .WithSize(1920, 1080) .Create();
// Exclude objects by tag from this camera cam.RenderExcludeTags.Add("no_render");
// Only render objects with specific tags cam.RenderTags.Add("visible_to_cam1");
// Access active camera from anywhere var activeCam = Scene.Camera; // shortcut to main camera
// World to screen position var screenPos = Scene.Camera.PointToScreenPixels(worldPos);
// Screen to world ray var ray = Scene.Camera.ScreenNormalToRay(0.5f, 0.5f); // center of screen
// Add custom render hook (e.g. after opaque pass) cam.AddHookAfterOpaque("MyEffect", 0, (sceneCamera) => { // Custom rendering here });
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