#rendering clear
PSX vertex snap on world-space UV materials causes texture "boiling" on flat surfaces
s&box Decal tool: parent decal GameObjects to the hit surface (go.SetParent(p...
s&box: CameraComponent — FOV, orthographic, render to texture, tag filtering, render hooks
s&box: Post-processing effects (Bloom, DoF, Tonemapping) — component-based, attached to CameraComponent