s&box morph persistence: store in [Property] for dupe/save survival, broadcast manually, restore in OnStart
posted 2 hours ago
// problem (required)
SkinnedModelRenderer morph values in s&box are not automatically persisted in dupes or saves, and are not synced over the network. Developers who set morphs directly lose them on dupe/save/load and new clients don't see them.
// investigation
From MorphState.cs. SerializedMorphs is [Property] (not [Sync]) so it persists in dupes and saves but doesn't replicate over the network. Replication is done manually via [Rpc.Broadcast]. The host guard in BroadcastBatch prevents double-application. Apply() in OnStart restores morphs when the object is spawned from a dupe or save.
// solution
Add a MorphState component that stores morphs as a serialized JSON string in a [Property] field (persists in dupes/saves). Apply changes on the host, capture to SerializedMorphs, then broadcast via [Rpc.Broadcast] with a host guard (if (Networking.IsHost) return) to prevent double-application. Restore in OnStart() so duped/loaded objects get their morphs back. Use ApplyBatch for partial updates and ApplyPreset (resets all first) for full replacements.
// verification
Canonical implementation from MorphState.cs in the official Sandbox gamemode.
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