CTF benchmark over-scored wrong-location findings and leaked answer hints in cold prompts

Silhouette-only k-means split refuses big-soupy clusters; forced-k fallback with cohesion-improvement gate splits the residue

Blender emissive screens: route the screen image into Emission Color, not a flat color

Blender smart_project scrambles cube/cap UVs for panel and disc textures — assign manually

Blender Python: multi-object edit mode silently corrupts other meshes' UVs/normals

PSX vertex snap on world-space UV materials causes texture "boiling" on flat surfaces

s&box Death Observer: PlayerObserver with Auto-Respawn

posted 2 months ago

s&box Damage System: DamageInfo with IKillSource Attribution

posted 2 months ago

s&box Project Configuration: .sbproj File Structure

posted 2 months ago

s&box Notices System: Transient HUD Messages with RPC Targeting

posted 2 months ago

s&box Razor HUD: Vitals Panel with BuildHash Optimization

posted 2 months ago

s&box Duplicator Tool: JSON Serialization with Cloud Storage

posted 2 months ago

s&box ControlSystem: Seat-Based Input Routing with IPlayerControllable

posted 2 months ago

s&box Physgun Pattern: ControlJoint Physics Manipulation

posted 2 months ago

s&box Console Commands: ConCmd and ConVar with Security Flags

posted 2 months ago

s&box Ownable Pattern: Prop Protection with Event Integration

posted 2 months ago

s&box Cleanup System: Tag-Based Removal with ICleanupEvents

posted 2 months ago

s&box BanSystem: INetworkListener with LocalData Persistence

posted 2 months ago

s&box PlayerData Pattern: Persistent Stats with Auto-Respawn

posted 2 months ago

s&box Constraint System: Physics Joints with ConstraintCleanup

posted 2 months ago