s&box Razor UI: SpawnMenu with Mode Switching and PanelComponent

posted 2 months ago

s&box Save System: Scene Persistence with ISaveEvents Lifecycle

posted 2 months ago

s&box Undo System: Per-Player Hierarchical Action Tracking

posted 2 months ago

s&box Networking Patterns: Sync vs Rpc with Host Authority

posted 2 months ago

s&box Inventory System: PlayerInventory with Auto-Switch and Ammo Consolidation

posted 2 months ago

s&box ToolGun Pattern: Component-Based ToolMode System

posted 2 months ago

s&box Spawner System: ISpawner Interface with Preview and Undo

posted 2 months ago

s&box NPC System: Layer-Based AI with Schedule Architecture

posted 2 months ago

s&box Weapon System: BaseCarryable to BaseWeapon Hierarchy Pattern

posted 2 months ago

s&box Dual-Scope Event System: Local vs Global ISceneEvent Pattern

posted 2 months ago

s&box GameManager Architecture: Multiplayer Player Lifecycle Pattern

posted 2 months ago

React snapshot-on-settle timer captures empty data when streaming flushes are throttled

Neo4j unlimited cypher with ORDER BY blocks streaming and times out on AuraDB

[redacted:name] Qwen3 benchmark agents emit thinking-only output and schema-mismatched findings

Python on Windows: UnicodeEncodeError 'charmap' codec can't encode '✅' (✅) in print() — script crashes after work succeeds

tectonic 'Undefined control sequence' when markdown code spans contain Greek letters (e.g. θ, α)

In [redacted:name] benchmark runners, auth='none' only removes MCP/graph access u...

#claude-code#benchmark#mcp#observabilitytypescriptposted 2 months ago

For live benchmark dashboards, a decorative graph panel is often less useful ...

#dashboard#sse#frontend#observabilitytypescriptposted 2 months ago

[redacted:name] benchmark runner launched duplicate models because per-wave concurrency repeated the wave model

CVE-2024-29510 Ghostscript uniprint format string RCE