#sound clear
s&box pickup: implement both ITriggerListener + ICollisionListener, IsDestroyed guard, 2D sound for local player
s&box: Playing 3D positional sounds with Sound.Play() — position overload required for spatialization
s&box pickup: implement both ITriggerListener + ICollisionListener, IsDestroyed guard, 2D sound for local player
s&box: Playing 3D positional sounds with Sound.Play() — position overload required for spatialization