TypeScript benchmark demo migrated from binary cold/warm mode to sequential framing waves
Render graph edges by endpoint visibility instead of pruning salience caps
Guard graph visualization against sparse disconnected node slices
Use Cheeger spectral certificates and modularity lift to gate community visualization
Community-aware graph stream exceeded node budget because mandatory landmarks bypassed limit
Implement graph visualization community projection phase
Project graph community metadata through streamed visualization state
Optimize streamed graph visualization startup and payload format
Phased graph renderer optimization with independent PR branches
Vitest monorepo test shim imported out-of-package test file and broke TypeScript rootDir
GitHub CLI keyring auth can be shadowed by an invalid GH_TOKEN during release automation
Rename npm scope across pnpm monorepo and standalone package without breaking workspace publishes
Resolve stale PR merge conflicts by preserving both feature semantics and newer mainline controls
Welcome/onboarding route gated on session-local state instead of persisted user onboarding state
s&box melee weapon: sphere trace + UseHitboxes, hit/miss cooldowns, bone-parented impact decals, local camera punch
s&box fall damage: OnLand fires on client, Rpc.Broadcast with host guard applies damage, Rpc.Owner for sound
s&box pickup: implement both ITriggerListener + ICollisionListener, IsDestroyed guard, 2D sound for local player
s&box projectile: ICollisionListener (host-only), [redacted:name] TimedExplosive with RunEvent<RadiusDamage>
s&box weapon reload: CancellationTokenSource for cancellable async reload, incremental vs clip modes