s&box: Auto-destroying effect GameObjects with TemporaryEffect — waits for particles and sounds to finish
s&box: Localization with Language.GetPhrase — multi-language support with phrase tokens and variable substitution
s&box: Real-time external connections with Sandbox.WebSocket — System.Net.WebSockets is sandboxed out
s&box: Post-processing effects (Bloom, DoF, Tonemapping) — component-based, attached to CameraComponent
s&box: Surface-based impact effects and footstep sounds using tr.Surface from SceneTraceResult
s&box: GameObject tag system — Tags.Add/Has/Remove and using tags in Scene.Trace filtering
s&box: Debug visualization with DebugOverlay — spheres, lines, boxes, text, trace results
s&box: Component [Property] attributes — Title, Group, Range, Description, InputAction, Hide, ReadOnly
s&box: Submitting stats to leaderboards and unlocking achievements with Sandbox.Services
s&box: Singleton Component pattern using static Instance with OnAwake/OnDestroy guard
Cursor Agent CLI free plan fails named-model tier3 tests; use auto model for smoke coverage