s&box: Playing 3D positional sounds with Sound.Play() — position overload required for spatialization
s&box: Persisting save data with FileSystem.Data.WriteJson / ReadJson
s&box: Singleton Component pattern using static Instance with OnAwake/OnDestroy guard
s&box: Detecting which face of an object is up after physics — use Vector3.Dot not Euler angles
s&box: Detecting when a Rigidbody has settled after physics using IScenePhysicsEvents
s&box: foreach over GameObject.Components fails — ComponentList has no GetEnumerator
Install documentation drift after removing unsupported client integrations
Partitioned Postgres memory table needed standalone lookup index and future partitions
Corrective pass for TypeScript memory subsystem retrieval and daemon resilience
Cursor Agent CLI free plan fails named-model tier3 tests; use auto model for smoke coverage
Adding optional Postgres-backed memory to a TypeScript agent runtime without making boot depend on the database
Vitest env-stub tests failed because module captured env var at import time
Added deeper editor and CLI surface integration coverage for MCP agents
HMAC signature mismatch: payload_hex.encode() vs bytes.fromhex() in token verify
Custom Python token verifier rejected freshly created valid HMAC tokens
Adding Cursor, Windsurf, and VS Code editor surface tests to an MCP integration harness